George Evans
Experienced Technical Animator
Existent
About me
Technical Animator with a demonstrated history of working in Maya and Unreal Engine 4/5. Skilled in an assortment of character rigging, Animation systems using Blueprints, and Tools development using Python.
Dedicated professional with a Master of Arts focused in Entrepreneurial and Small Business Operations and BA Digital Games from Falmouth University.
Rigging and Tool Development
As a technical animator, I have produced rigs for a variety of assets. From various humanoids, to dragons and cephalopods, I have used a plethora of techniques to achieve game-ready rigs for multiple projects.
I have been developing a multifunctional tool called Mayflower – A rigging tool designed to make rigging easier. This component-driven tool will create rig components and allow the user to build and destroy the control rig as required.
Indie Development Projects
Inn Trouble
Working as an indie games developer, I have been working on a title with Burnthouse Games as animator and designer. Inn Trouble is a first person, online multiplayer game where teams compete for the most prestigious tavern in town.
Monq
A final year project during my undergraduate degree, Monq is a third person puzzle adventure game where the player has the ability to control four aspects of time to traverse a fractured world.
For more information click here.
Personal Projects
Solo Projects
I spend much of my spare time working on solo projects which I use to enhance and develop new industry skills.
I have multiple projects on the go, working on a variety of styles and ideas while working alongside my current job.
For more information click here.